I drew this character up about 2 years ago, and let Marcus use it as the logo for The Last Podcast on the Left.
A couple weeks ago I saw this amazing piece of fan art by Josh Rodgers. Afterwards, I decided it was past time to revisit this character and step my game up.
Also, here's the uncolored version.
Showing posts with label Illustration Station. Show all posts
Showing posts with label Illustration Station. Show all posts
Wednesday, May 8, 2013
Tuesday, November 20, 2012
Illustration Station 009 - More Action Man, More Books
I did this drawing recently as a going away present for a co-worker. The long due next page of 40 days in time and space should come along shortly, as well.
Labels:
Action-Man,
Books,
cathedrals,
Illustration Station,
space
Monday, October 8, 2012
Illustration Station 008 - A few small drawings
These are a few 2.5 in. x 3.5 in. drawings I've been doing over the past week. I wanted to work at a similar level of detail without having the space to develop a large, complex drawing.
Labels:
aliens,
Art Post,
card drawings,
cities,
femmes fatales,
Illustration Station,
Robots,
space
Wednesday, September 5, 2012
Illustration Station 007 - A Couple Random Items
I tried to start this story, but I just drew the first page. It was really just something to get me working again. Maybe the rest of the story will come to me eventually. Maybe somebody else has a good idea on where to go from here.
Also, I did this flyer for a friend of mine. The show is long past, but I thought I'd still put the artwork up here.
With text:
Original Sketch:
Also, I did this flyer for a friend of mine. The show is long past, but I thought I'd still put the artwork up here.
With text:
Original Sketch:
Labels:
Art Post,
cities,
comics,
Illustration Station,
Music
Saturday, August 11, 2012
Illustration Station 006 - Warm up sketch
After a number of set backs, I've gotten back to work on my comics. This image has nothing to do with said comic, but it's just the warm up sketch I did before getting to the real work.
Work work to come, soon.
Work work to come, soon.
Monday, August 22, 2011
Friday, December 3, 2010
Illustration Station 004 - Big Fat Scary Thursdays
Here's a flier I designed to help promote a show up here in Brooklyn. The original will be up for sale at the show.
Friday, November 5, 2010
Illustration Station 003 - ray gun girl
It's been a long time since updating, so I thought I'd start with a new illustration instead of some sketchbook pages, but I'll be following up with those pretty soon.
It's a really pulp mass-market cover style drawing, but that's kinda what I like to do when I can't figure out what else to draw.
It's a really pulp mass-market cover style drawing, but that's kinda what I like to do when I can't figure out what else to draw.
Labels:
femmes fatales,
Illustration Station,
pin-ups,
space
Wednesday, May 19, 2010
Illustration Station 002 - Action Man Page 5
There have been a good deal of delays, but I finally have the fifth page of the Action-Man Adventures done. For anybody who doesn't know, The Action-Man Adventures is a comic strip I'm doing in the traditions of early 20th century comics like Little Nemo in Slumberland and Krazy Kat.
Each page is something of a new adventure in composition and how that effects the storytelling. Page 5 is heavily influenced by George Herriman's Krazy Kay. Herriman didn't draw boxes around all of the panels in his comic strips. To me, it gives Krazy Kat a chaotic energy. You know where the boxes would be, but with that line being implied, your eyes just move between panels in a different way then if there were gutters. (gutters are the spaces between comic pannels.)
I can't really post the entire page, but I've got a little preview panel.
And work on page six has already begun.
Each page is something of a new adventure in composition and how that effects the storytelling. Page 5 is heavily influenced by George Herriman's Krazy Kay. Herriman didn't draw boxes around all of the panels in his comic strips. To me, it gives Krazy Kat a chaotic energy. You know where the boxes would be, but with that line being implied, your eyes just move between panels in a different way then if there were gutters. (gutters are the spaces between comic pannels.)
I can't really post the entire page, but I've got a little preview panel.
And work on page six has already begun.
Friday, May 14, 2010
Illustrations Station 001 - Space Girl pin-up
Just been working on a pin up poster. I'm a big fan of the Barbarella movie. I've only seen a little bit of the comics, since I don't think they've been republished in English for a long while.
I use pin-up imagery in my paintings, but I've never really tried to do just a strait, cheesecake pin-up. It's been a long standing weakness of mine to due a strait illustration. Doing comics allows me to compose a narrative over a span of time or through multiple views of a space. Trying to put a narrative into a single image has been a really tough challenge, but one I feel like I need to start trying. Things like book covers and posters are really necessary for drawing people in to experience the inside of your comics.
The other advantage to the single pin-up illustration, is that having fun with designs that don't ever need to be very logical. One of those great things about ray-guns is that since they're physically impossible, you can let for go wild and ignore function.
And here's the messy pencils. I've never been one for clean pencils. Everybody tells me work from thumbnail sketches. It's sound advice, but I think my painterly training has got me stuck on thinking on the page.
I use pin-up imagery in my paintings, but I've never really tried to do just a strait, cheesecake pin-up. It's been a long standing weakness of mine to due a strait illustration. Doing comics allows me to compose a narrative over a span of time or through multiple views of a space. Trying to put a narrative into a single image has been a really tough challenge, but one I feel like I need to start trying. Things like book covers and posters are really necessary for drawing people in to experience the inside of your comics.
The other advantage to the single pin-up illustration, is that having fun with designs that don't ever need to be very logical. One of those great things about ray-guns is that since they're physically impossible, you can let for go wild and ignore function.
And here's the messy pencils. I've never been one for clean pencils. Everybody tells me work from thumbnail sketches. It's sound advice, but I think my painterly training has got me stuck on thinking on the page.
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